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Jaabaa Prime
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Posted - 2005.12.16 09:28:00 -
[1]
This is what I understand about the use of "Jump Clones" in RMR based on testing I did on Sisi. Please correct/expand on any other information you may have.
Required skill: Infomorph Psychology Bonus: +1 "Jump Clone" per level
Creating a "Jump Clone":
The owner of the station where you want to create a "Jump Clone" has to have +8 standings towards YOU and YOUR CORPORATION.
The basic effect of this is that if you want to create a "Jump Clone" in empire, you either have to be in that NPC corp with the required personal standings, have to create a 1 man corp and have +8 personal standings which then apply to your 1 man corp or finally be in a corp with a lot of agent runners.
This isn't required if your corporation or you have friends in 0.0 that own a conquerable station or an outpost.
Using a "Jump Clone":
You have to "ABORT TRAINING" to activate a "Jump Clone", this stops players from starting a training session with +5 implants in empire and then jumping into 0.0 to do some PvP.
After activation your old clone becomes a "Jump Clone" target, so 24 hours later you can jump back to where you were before, even to an empire station where you couldn't normally install a "Jump Clone".
If you get podded, you end up at your normal cloning station, and if that isn't where you installed a jump clone, you will have to fly there again to install a new one. ---------
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Jaabaa Prime
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Posted - 2005.12.16 19:09:00 -
[2]
Originally by: Diss Champ At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?
The clone you left behind becomes a jump clone, but my limited lesting showed that a clone activation (being podded) send you to where ever you have set it with the normal cloning facility. At that point your "Jump Clone" has been destroyed and you have to go to that station/outpost again to create a new "Jump Clone" if you need it, or go back to that station and "jump" to the one you left behind in empire.
Originally by: Diss Champ If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself?
You stop training and select a jump clone for activation. Your current clone THEN becomes a "Jump Clone".
Originally by: Diss Champ How about player controlled targets if they set standings toward you?
I don't know what would happen here, if you used to have +8 and then were set to -10 KOS, maybe the station owner can cancel Jump Clone contracts.
Originally by: Diss Champ If you change corps while your jump clones exist, are there restrictions on using the old jump clones?
No idea. ---------
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Jaabaa Prime
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Posted - 2005.12.16 19:13:00 -
[3]
Originally by: Tourix
Is it a bug or the clone jump will just be useless  
In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.
It is clearly stated in the feature description:
Originally by: RMR Features Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met.
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Jaabaa Prime
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Posted - 2005.12.16 20:04:00 -
[4]
Oluk Magi, that happened to me during earlier testing too. My last tests worked though, although I did have to relog to "see" the new station I was in. ---------
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Jaabaa Prime
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Posted - 2005.12.16 20:50:00 -
[5]
Originally by: Kahlee can you gain skill points while in pvp body?
Yes, you have to start training again after the jump. ---------
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Jaabaa Prime
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Posted - 2005.12.17 17:01:00 -
[6]
Edited by: Jaabaa Prime on 17/12/2005 17:02:37 This is how it works AFAIK.
0) Intitial situation
0.0 Station - Jump Clone 0.4 Station - Clone contract 0.8 Station - Current location (active clone + implants).
1) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
1.1) You get podded
0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
2) You activate Jump Clone
0.0 Station - Current location (active clone) 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.1) You create another Jump Clone
0.0 Station - Current location (active clone) + Jump Clone 0.4 Station - Clone contract 0.8 Station - Jump Clone (+implants).
2.2) You get podded
0.0 Station - Jump Clone 0.4 Station - Current location (active clone) 0.8 Station - Jump Clone (+implants).
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Jaabaa Prime
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Posted - 2005.12.17 17:28:00 -
[7]
Originally by: without thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???
Yes, otherwise what would be the point in calling your corp or alliance to jump in if they can never get back to their original clone.
The clone you leave behind becomes a "Jump Clone", your target "Jump Clone" is then your active clone. ---------
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Jaabaa Prime
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Posted - 2005.12.17 19:01:00 -
[8]
I gave it a go on TQ just to see what would happen 
On my 1st attempt I got this message:
Quote: You cannot clone jump while you have a skill in training. Consider stopping the skill training, or in lieu of that, not jumping.
So I stopped training.
I then jumped from a station that doesn't even have a cloning facility and that is now in my list as a jump clone, so in 24 hours I'll be going to try and jump back there.
The only thing that "didn't work" 100% was my corp hangars window remained open for the station I jumped from.
More info in 24 hours when I jump back again  ---------
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Jaabaa Prime
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Posted - 2005.12.18 03:15:00 -
[9]
Edited by: Jaabaa Prime on 18/12/2005 03:15:51
Originally by: FFGR Let's say you are at Station I and you have a clone contract on that station, plus a jump clone. If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)
I can answer that.
Your contract clone is independant of your jump clone. I just had a friend activate a clone for me (pod me ) and the Jump Clone was at the same station. My contract clone was activated but my Jump Clone remained untouched, so I wasn't activated into my jump clone at the same station. ---------
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Jaabaa Prime
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Posted - 2005.12.19 00:06:00 -
[10]
Originally by: Cloud Strive Jaabaa Prime 4tw, thx for all, at least i got it now :)
You are more than welcome, I hate it when CCP adds new functionality to the game and doesn't tell the players exactly how it works, and leaves to the players to figure it out themselves. That was why I decided to add my expierience here, primarily to inform players how it works and secondarily to stop 100 "Jump Clone" threads appearing.
Maybe this thread is worth a sticky for a few weeks, so people can inform themselves about the new mechanics but thats not my call. ---------
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Jaabaa Prime
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Posted - 2005.12.19 13:34:00 -
[11]
Originally by: Arrae So where is the "Buy Jump Clone" option. I still have yet to see it.
Dock at a station with medical facilities, there is a second tab there.
Originally by: Arrae Also wondering how the skill points work out. Are jump clones skill point based? If they are skill point based, if you jump to a lower clone, do you lose sp?
Your clone always has the same SP cover, so a Jump Clone has it too when activated. ---------
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Jaabaa Prime
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Posted - 2005.12.19 19:13:00 -
[12]
/me slaps forehead
2 systems !!!
#1) Clone activation and destination #2) Jump Clones
Install jump clone, go somewhere else with your 10 implants and dock. Open Character Sheet Stop training Go to Jump Clones Tab Activate Clone.
A few seconds later, your 10 implants are safe where you were in what has now become a "Jump Clone" and you can't jump back into it for 24 hours.
If you get podded, you always get a NEW CLONE, even if there is a Jump Clone in the same station, it's a different system. ---------
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Jaabaa Prime
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Posted - 2005.12.20 01:13:00 -
[13]
Originally by: Riley Craven I have a question. Say I install a jump clone in 0.0 I jump from empire. My "old body" stays behind in empire as a jump close. So I jump back from 0.0 to empire. Does the "jump clone" i orginally bought stay in 0.0 as my "old body" or does it get destroyed? It would be nice to use the two bodies as much as I wanted.
Better than that, you can then go to another station and jump to empire, and where ever you jumped from now has the "Jump Clone" as a target  ---------
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Jaabaa Prime
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Posted - 2005.12.20 18:31:00 -
[14]
Yes Callan Skiderlar. --
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Jaabaa Prime
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Posted - 2005.12.22 17:39:00 -
[15]
Rewrote initial post to include more information, so it's more of an FAQ now, title updated to reflect it's new nature. --
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Jaabaa Prime
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Posted - 2005.12.23 17:49:00 -
[16]
Thanks Abdalion --
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Jaabaa Prime
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Posted - 2005.12.23 19:13:00 -
[17]
Edited by: Jaabaa Prime on 23/12/2005 19:14:03
Originally by: THiNSPiRiT Still, 2 questions have not been answered in this topic as far as I can see.
#1 If you create a jump clone and you switch corps, do you keep the jumpclones and the ability to use them?
AFAIK, the jump clone is tied to your character, if you can install it you will still have it even after switching corps. In your new corp you might not be able to get a replacement though.
Originally by: THiNSPiRiT
#2 How do skillpoints work if you have a jumpclone? Ie, you have a normal clone in a medical facility saving X amount of skill points. You get podded and your clone in that facility is activated with you losing some skill points. Does your jump clone ALSO lose that many skillpoints?
Answered already:
Quote: What happens if I get podded in my "Jump Clone" ?
You can never get podded in a "Jump Clone", they are targets that you can jump to. If you get podded your normal clone contract applies. So for example, if you are in empire and clone jump to a 0.0 installation and get podded, your empire clone still remains as a "Jump Clone" target.
So, hopefully, your clone contract covers all your skill points so you won't lose any. You don't need a new contract per jump clone. --
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Jaabaa Prime
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Posted - 2005.12.23 21:45:00 -
[18]
Originally by: Ficti0n Thanks for that jaabaa, its a real help =)
You are more than welcome.
Originally by: Ficti0n Continue the good work, perhaps with other guides?
Maybe, some day  --
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Jaabaa Prime
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Posted - 2005.12.26 00:36:00 -
[19]
Originally by: Zoltaris
Originally by: Jaabaa Prime How do I create a "Jump Clone" ?
You have to be in an installation (station/outpost/mothership/titan) with a medical facility to create a "Jump Clone", there is a second tab there in the window to install and destroy them.
To create a "Jump Clone" the owner of the installation must have at least +8 standings to you and your corporation.
There is a mistake in that statement, +8 standing are only required for NPC installations, Player controled installation can set the standing requirement as they see fit, ISS set that to a standing of +1 for exemple
Seeing as I am not an owner of an outpost, nor will I ever be, I can not comment on the player interface for jump clones. So yes, this FAQ is based on NPC values. It may be that being a member of a corporation or alliance that controls an "installation" doesn't require anything special, and CCP hasn't published the precise mechanics.
If an "owner" of a conquerable station or outpost can tell me that there is a seperate option for player owned facilities for installing jump clones and that the NPC "+8" values can be changed then please inform me/us here, I will gladly add it to the main post. --
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Jaabaa Prime
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Posted - 2005.12.26 03:18:00 -
[20]
Originally by: Sarleena Question: A +8 is required to acquire a jump clone. Once you acquire this jump clone, and jump into it, you can jump out of it anywhere, and get back to it where you left it, regardless of standing? So you could create a jump clone at a POS in low-sec, move your main body to one part of empire, jump to the other clone, move it to another part of empire, and jump between them 1/day?
Yes, but that requires a lot of travel and at least level 2 in Infomorph Pychology, if I understand you correctly. --
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Jaabaa Prime
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Posted - 2005.12.27 17:55:00 -
[21]
Originally by: Tokka Konnair
Originally by: Jaabaa Prime
Yes, but that requires a lot of travel and at least level 2 in Infomorph Pychology, if I understand you correctly.
Sarleena's question was basicaly the same as mine except without paragraphs, bold or a nice example
so from what i'm gathering you only need a non-npc station or a +8 standing NPC station to initialy install and create a jump clone
once it's created you can move it wherever you like by jumping to it and flying to a different station, yes? that's awesom ... you should add that to the front page
Please read the answer to this question:
Originally by: Jaabaa Prime What happens to my "Jump Clone" contract after activation then ?
Isn't this said in the answer ? --
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Jaabaa Prime
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Posted - 2005.12.30 16:05:00 -
[22]
Originally by: Messerschmitt facility 1. Can you jump to the jump clone if you are in the same station as the jump clone? (Reason: You clone after you died in the same station were you have the jump clone with implants)
I don't know about TQ, but when I tried it on Sisi before the patch it said something about me already having a clone in the station that would be destroyed if I were to do it.
Something that has to be tested on Sisi I guess, unless you want to risk implants on TQ.
Originally by: Messerschmitt facility 2. Can you remotely destroy your jump clone? (Meaning you do not have to dock to the station that have the jump clone) (Reason: You have to many jump clones in the same station and you are jumps and jumps away, or you had jump clones in a conquarable station whitch is now under enemy control, and you cannot dock to destroy it).
I don't think so, the destroy option is only available in the station's medical facility if I remember rightly.
Originally by: Messerschmitt facility 3. If you had a jump clone to a player conq station, and it was now conquered by enemies whitch obviosly are -10, can you still clone jump to that station? (If they didn't destroyed your jump clone, IF they can destroy your jump clone)
Maybe the new owner can destroy/cancel jump clone contracts, maybe standings will stop you from activating a clone, I simply don't know, sorry. --
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Jaabaa Prime
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Posted - 2006.01.12 11:13:00 -
[23]
Originally by: Skeltek This way you may have only one jumpclone per station. If you try to jump to the same station you are in, only one jumpclone is left behind there, but the game still gives out a warning, asking for confirmation of the jump. Which body is destroyed or if any is destroyed at all remains unclear.
Added to main post. Thanks for this piece of important information. --
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